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The Great Interactive Dream Machine
Richard Peck
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.
"A guaranteed fun, faced-paced adventure."--School Library Journal
| Médium | Knihy Paperback Book (Kniha s mäkkou väzbou a lepeným chrbtom) |
| Vydané | 01. novembra 1998 |
| ISBN13 | 9780140382648 |
| Vydavatelia | Puffin |
| Strany | 160 |
| Rozmery | 125 × 11 × 194 mm · 127 g |
| Jazyk | Angličtina |