Panda3D 1.6 Game Engine Beginner's Guide - David Brian Mathews - Knihy - Packt Publishing Limited - 9781849512725 - 06. januára 2011
V prípade, že obal a názov nesedia, platí názov

Panda3D 1.6 Game Engine Beginner's Guide

Cena
€ 52,99

Objednané zo vzdialeného skladu

Očakávané doručenie 28. aug - 11. sep
Dostávajte upozornenia na nové nahrávky interpreta David Brian Mathews
Pridať do vášho zoznamu prianí na iMusic

Not rated yet

This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.


356 pages

Médium Knihy     Paperback Book   (Kniha s mäkkou väzbou a lepeným chrbtom)
Vydané 06. januára 2011
ISBN13 9781849512725
Vydavatelia Packt Publishing Limited
Strany 356
Rozmery 235 × 193 × 24 mm   ·   612 g
Jazyk Angličtina  

Viac od toho istého vydavateľa