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How to Save a Kingdom
Bill Allen
How to Save a Kingdom
Bill Allen
Save a kingdom? Seriously? Twelve-year-old Greg Hart can barely save himself from the overgrown class bully, much less save a kingdom. And then only by running and hiding.
But six months ago, Greg played a role in an unlikely prophecy foretold on the magical world of Myrth. Against all odds he managed to survive. Now a second prophecy has been revealed, one featuring the "Hero Who Slayed Ruuan," and Greg is once again pulled into Myrth.
Only Greg and a small band of friends know Ruuan still lives and Greg is no hero. Soon hundreds of thousands of Canaraza warriors will gather outside Pendegrass Castle to settle a score with King Peter and his army. Greg will be there too. With three generals battling by his side, the "hero" is expected to fight with the strength of ten men and make a difference that will lead the king to victory.
The task seems impossible, but Greg learned from his first trip to Myrth that everyone will expect him to succeed anyway. After all, prophecies are never wrong. Until they are.
Bill Allen may be described as an unusual man who has accomplished an unusual many deeds. In fact, it has been said that if you total up all the things he claims to have done, he cannot possibly be less than seven hundred years old.
No one knows if this is true. All that is certain is that for a good many years he has been living in Melbourne, Florida with his wife, Nancy, writing software by day and, well, mostly sleeping by night. Every now and again he writes stories, too.
How To Save A Kingdom is Book Two in the Journals of Myrth series. To find out more about Book One: How To Slay A Dragon and the upcoming Book Three: How To Stop A Witch, visit Bill at www. BillAllenBooks.com
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | February 29, 2012 |
ISBN13 | 9781611940916 |
Publishers | Bell Bridge Books |
Pages | 220 |
Dimensions | 152 × 229 × 13 mm · 326 g |
Language | English |