3D Engine Design for Virtual Globes - Patrick Cozzi - Knihy - Taylor & Francis Inc - 9781568817118 - 24. júna 2011
V prípade, že obal a názov nesedia, platí názov

3D Engine Design for Virtual Globes 1. vydanie

Cena
€ 174,49

Objednané zo vzdialeného skladu

Očakávané doručenie 31. júl - 14. aug
Dostávajte upozornenia na nové nahrávky interpreta Patrick Cozzi
Pridať do vášho zoznamu prianí na iMusic

Not rated yet

Supported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

520 pages, Illustrations (chiefly col.), maps (some col.)

Médium Knihy     Hardcover Book   (Kniha s pevnou väzbou a obalom)
Vydané 24. júna 2011
ISBN13 9781568817118
Vydavatelia Taylor & Francis Inc
Strany 516
Rozmery 190 × 242 × 30 mm   ·   1,25 kg
Jazyk Angličtina  

Viac od toho istého vydavateľa