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Zero Crunch
Mark Lloyd
Zero Crunch
Mark Lloyd
If you are in software development and you've ever felt like the project was out of control, that the team were being overworked and things needed to be better. Then this book is all you need to take back control. What you will discover inside; Zero Crunch; the best way to ethical, cost-effective, software development; -Read about the 4 actions that will enable you to make sure that crunch has no place in the team or studio.-Understand the 1 thing that I learned at Rockstar Games about the effect crunch has on studios and teams.-Master the 3-stage system that will allow you to recruit better, build 'real teams' and systems to actually deliver projects on time and budget.-Make the fear of change and its effect a thing of the past and learn how to make embracing change, your most powerful capability. Mark has 20 years in the video games industry and is credited on over 200 titles including the Grand Theft Auto series and Call of Duty. He spent 12 years as a Rockstar Games Studio Head and worked with Activision before having his own successful consultancy. The Royal Air Force gave Mark experience and learning about pressure, discipline, systems and what being part of a real team is like.
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | March 28, 2019 |
ISBN13 | 9781091752511 |
Publishers | INDEPENDENTLY PUBLISHED |
Pages | 182 |
Dimensions | 140 × 216 × 10 mm · 217 g |
Language | English |
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