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Artificial Intelligence in Games
Paul Roberts
Artificial Intelligence in Games
Paul Roberts
This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
320 pages, 247 Line drawings, color; 101 Line drawings, black and white; 348 Illustrations, color
Media | Books Paperback Book (Book with soft cover and glued back) |
Released | July 28, 2022 |
ISBN13 | 9781032033228 |
Publishers | Taylor & Francis Ltd |
Pages | 302 |
Dimensions | 235 × 149 × 20 mm · 498 g |
Language | English |
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