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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Médium | Knihy Paperback Book (Kniha s mäkkou väzbou a lepeným chrbtom) |
| Vydané | 02. december 2014 |
| ISBN13 | 9783642446054 |
| Vydavatelia | Springer-Verlag Berlin and Heidelberg Gm |
| Strany | 312 |
| Rozmery | 155 × 235 × 18 mm · 462 g |
| Jazyk | Angličtina |
Pozrieť všetko od Daniel Weiskopf ( napr. Hardcover Book a Paperback Book )